01 / 3D
Animation with impact.
We want to work with a 3D animator on character, enemy, weapon, and combat animation: clearer movement, stronger reactions, and more expressive action.
ROFNOM / SUPPORT DEVELOPMENT
We’re ROFNOM, a two-person independent studio. We’re building Kill the AI, and voluntary contributions can help us bring specialist artists into the project.
Ways to support
THE PRIORITIES
The priorities are professional 3D animation and original music. Contributions would help cover commissioned work in these areas, depending on the funds available and the scope agreed with each artist.
01 / 3D
We want to work with a 3D animator on character, enemy, weapon, and combat animation: clearer movement, stronger reactions, and more expressive action.
02 / AUDIO
We want to commission a musician or composer to create original music for Kill the AI, with a consistent identity across exploration, combat, and boss encounters.
VOLUNTARY CONTRIBUTIONS
Support us through Ko-fi. Contributions are handled externally; this website does not collect payment details.
Support development
Your contribution supports development. It is not a purchase or pre-order and does not include the game or rewards.
FAQ
Our current priorities are commissioning professional 3D animation and original music. The amount raised will influence the scope we can commission. We are not announcing a fixed budget or delivery schedule for those commissions yet.
No. Contributions do not include a game copy, early access, exclusive cosmetics, gameplay advantages, or guaranteed rewards. They do not guarantee future delivery of the game.
No. We are separately planning a commercial edition and a paid Supporter Edition with additional cosmetic skins for launch. Those purchases are independent of voluntary contributions. Edition contents and launch details will be announced separately.
Through Ko-fi, using the embedded widget or the direct link. The payment methods, currency, fees, and any recurring settings are shown by the platform before you confirm. Please review them there.
We are targeting early 2027. This is an estimate and may change as development progresses.
Absolutely. Try the demo, share feedback, follow our development updates, and wishlist the game when its Steam page becomes available.